The Wall Lamp is the third asset I've done for the 3D game art course held by Lazar Svrkota at Art Bully Training Center in Belgrade. It was the first time I was using specular glossiness workflow. The design of the lamp was made by using four different real life lamps as a reference.
Rendering and lighting was done in Marmoset Toolbag using Ray Tracing. High and Low Poly was rendered in Maya using Arnold and Playblast.